During my education I did a couple of game/3D related projects. On this page you’ll find what projects these are.
Master graduation project
In 2017 I graduated from NHTV University of applied science with my Masters in Game Technology . For my graduation I had to create a useful and new tool that can speed up or improve a part of the game production pipeline. For my project I decided to create a procedural terrain tool in Unreal Engine 4 that uses real world properties like humidity and Temperature to shape the terrain and influence what materials and foliage is used in certain areas. Feel free to check it out *HERE*